The Personal Touch

Shows examples of the use of computers as personal tools which extend the logical functions normally accomplished by the human brain. Explains that some can be programmed to perform functions which help control finances, aid in learning situations, and assist in making personal decisions. Includes illustrations ranging from simple applications such as computer games to more complex applications such as the experimental use of microelectronics to influence the human nervous system through surgically implanted "neuro-pacemakers." , Shows examples of the use of computers as personal tools which extend the logical functions normally accomplished by the human brain. Explains that some can be programmed to perform functions which help control finances, aid in learning situations, and assist in making personal decisions. Includes illustrations ranging from simple applications such as computer games to more complex applications such as the experimental use of microelectronics to influence the human nervous system through surgically implanted "neuro-pacemakers.", Shows examples of the use of computers as personal tools which extend the logical functions normally accomplished by the human brain. Explains that some can be programmed to perform functions which help control finances, aid in learning situations, and assist in making personal decisions. Includes illustrations ranging from simple applications such as computer games to more complex applications such as the experimental use of microelectronics to influence the human nervous system through surgically implanted "neuro-pacemakers."

Credits

Produced by
Norman Granz
Complete catalog record
, Shows examples of the use of computers as personal tools which extend the logical functions normally accomplished by the human brain. Explains that some can be programmed to perform functions which help control finances, aid in learning situations, and assist in making personal decisions. Includes illustrations ranging from simple applications such as computer games to more complex applications such as the experimental use of microelectronics to influence the human nervous system through surgically implanted "neuro-pacemakers.", Shows examples of the use of computers as personal tools which extend the logical functions normally accomplished by the human brain. Explains that some can be programmed to perform functions which help control finances, aid in learning situations, and assist in making personal decisions. Includes illustrations ranging from simple applications such as computer games to more complex applications such as the experimental use of microelectronics to influence the human nervous system through surgically implanted "neuro-pacemakers."NOTE: Two (or more) records have been merged together to create this data.

More in Adventure of the Mind Series

  1. Data Processing, Control, Design 1979
  2. Extending Your Reach 1979
  3. For better or for worse 1979
  4. Hardware and Software 1979
  5. Speaking the Language 1979
  6. The Personal Touch 1979
  7. Data processing, control, design 1980
  8. Extending Your Reach 1980
  9. For Better Or For Worse 1980
  10. Hardware And Software 1980
  11. Speaking The Language 1980
  12. The Personal Touch 1980

Sources

  1. 16mm Filmography (legacy record) — title, year, creator, length, format, color, sound, description, catalog record
  2. Wikidata · Q7756763 ↗ — genre, credits